![]() ![]() ![]() I couldn't bring myself to care about any of it, because it was clear there wasn't going to be a satisfying conclusion. When it was clear I was hurtling toward the end, I was on autopilot, just trying to get through a bunch of big fights so I could finally walk away. It simply doesn't work when you break the game up like this. But at least there you're not waiting for years to actually find out what this creepy dude's deal is. This is true of the original, too, which teases Sephiroth while keeping him at arms length for a long time. It comes too soon, so what should be a powerful emotional highpoint just becomes an excuse to show off how epic and pretty Remake can look. When you face him in Remake's climax, there is a long, dramatic and flashy battle, but it's an unearned moment. Sephiroth is still around, of course, but at the point in the story Remake covers, he's a total enigma. It's a hollow confrontation because, while you've been dealing with Shinra throughout the game, it's mostly via grunts or henchmen like Reno and Rude. Rufus just shows up, you get into a frustrating battle, and then you're done. Sure, there's Shinra, Final Fantasy 7's evil corporation, but the payoff there is some weak stuff: a fight with vice president Rufus and his magic dog. It must be wild to play without knowing the original story, as it lacks even a proper antagonist. Remake is simply unable to escape the fact that it's not a complete story, and even though I knew that going in, I found it hard not to be disappointed with how awkwardly it attempts to tie things up-an attempt that ends in failure. The rest serve to fatten up what's really just a third of a full game. Like Yakuza, Judgment's side stories get just as much consideration as the critical path, but Remake's feel like an obligation, and only a couple justify their existence. I was playing Yakuza spin-off Judgment at the same time, and it really shows up Remake-pretty much everywhere, really, but especially when it comes to side quests. People will argue that you can just skip them, but what if the next one is actually going to be good? FOMO is nearly as bad as doing more dismal chores. Square Enix had an opportunity here to use them to give us a stronger connection to Midgar, but instead offered up nothing but finding lost kittens or killing random monsters in a scrapyard. Side quests are plentiful, but these rarely amount to anything other than busywork. Please try to avoid reposting content that is already present on this sub-reddit.Īll discussions about possible ideas for Telltale games belong in this thread any others will be removed.As JRPGs go, Remake is not a long game, but it's absolutely been padded out. Posts with spoilers in the title will be removed. Posts and/or discussion that contain potential spoilers should be tagged as such using the spoiler tag available when they are added. (/s "Tales from the Borderlands has two protagonists")Īll content submitted to /r/telltale must relate directly to Telltale Games Studios and/or the games they have created.ĭue to the massive amount and the linear gameplay of Telltale games, we'd like to ask that you please do not post Let's Play videos or links to streams. This subreddit supports spoiler tags, please use them when appropriate. Here you can discuss their current line up, rumors about their upcoming games, or reminisce about some of their classics! This is the subreddit for all things Telltale. ![]()
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